![]() Is this really the best course of action? Does anyone know how my application got into the database used by the antivirus vendor? When I contacted the vendor the analyst whom I spoke with suggested to turn the antivirus software off. In that post it was recommended that the antivirus vendors should be contacted, in hopes that the problem would be corrected before they released their product. I read in another post that is several years old entitled “Conundrum with quality and virus reports: is our game releasable?“, in which the author had similar issues. They would simply have the sample application and an artwork compiler as well. ![]() The sample is simply a means to test artwork by seeing it animated, so that a graphic artist can work independently with his/her own tool. This is now of concern because I would like to use the sample to solicit friends and to gauge interest in collaborating with me on a small gaming project. It does so before I get so far as to change video resolution. However, when I copy all the graphics files and the executable to a standalone computer (running antivirus software) and then run my sample application, the antivirus software detects my application as a virus and will go so far as to delete it from my computer. Under the Visual Studio 2019 compiler/debugger with remote debugging tools, I can compile, link and deploy a debug sample application to another computer and continue my development activities. It's written in C++ and compiled on its own using Visual Studio 2019 which generates a static library file. ![]() The SDK encapsulates low level DirectX APIs. I developed my own game engine and I'll refer to it as a Software Development Kit (SDK) here, for making a specific type of game. ![]()
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